Doctor Anarchy

Carnival Mentalist turned Super Villain

Description:

Abilities & Saves:

STR: – 1 (8)
DEX: + 0 (10)
CON: + 0 (10)
INT: + 3 (16)
WIS: + 5 (20)
CHA: + 7 (24)

Tough: + 0, Fort: + 2, Ref: + 4, Will: + 12

Skills:

Bluff 4 (+ 11) Diplomacy 6 (+ 13)
Gather Information 6 (+ 13) Intimidate 4 (+ 11)
Knowledge (behavioural science) 8 (+ 11) Notice 4 (+ 9)
Sense Motive 8 (+ 13)

Feats: Master Plan

Powers:

  • Illusion 6 (affects: 2 sense types – visual/touch, DC 16; Progression, Area 3 (50 ft. radius))
  • Mind Control 10 (DC 20; Duration (sustained), Conscious; Mental Link, Subtle (subtle))
  • Morph 3 (morph: broad group – humanoid, +15 Disguise)

Combat:

Attack Bonus: + 2 (Ranged: + 2, Melee: + 2, Grapple: + 1)
Defense: + 3 (Flat-footed: + 2), Knockback: + 0
Initiative: + 0

Attacks:

Mind Control 10 (DC Will 20) Unarmed Attack, +2 (DC 14)
Bio:

Doctor Anarchy

The Freedom Five rchipman rchipman